A strong STEMS^2 unit could have many different forms, but
there should be a general outline. The
first big step would be to plan our goals and objectives. It would be difficult to accomplish something
if you don’t know what it is you want to accomplish. So a strong STEMS^2 unit should have clearly
written outcomes.
Once you have that the rest of the unit should have certain qualities. A unit should have culturally responsive
concepts, which includes math problems/activities that involve ethnic
components, local Hawai’i context, or daily life materials. Since I still believe in “one shoe size doesn’t
fit all,” STEMS^2 can benefit greatly from incorporating Universal Design for
Learning (UDL) concepts. For a unit this
means incorporating three aspects, and they are as follows:
1.
Multiple means of representation- Using multiple
tools to convey a lesson, topic, or vocabulary.
2.
Multiple means of expression- Having students
demonstrate their knowledge in multiple ways.
3.
Multiple means of engagement- Giving students
options to engage in the lesson or activity that stimulates them.
In our day and age it could also help greatly for students
to be able to include technology in any, or all, of the three previously stated
UDL concepts.
Lastly for qualities, I feel the STEMS^2 units should allow
for flexible grouping. Some parts of the
unit should allow for students to work in groups or as individuals. In any lesson it is also important to have
additional resources/tools for students that need extra help or more of a
challenge. This should also extend to the
student’s homework and test as well. These
last few qualities keep in mind the students who may need more help in
understanding certain concepts.
Experiences can help tremendously in making things
memorable. The experience doesn’t need to be something everyone is familiar
with. It really depends on what your
goals and objectives are. If your goal
is to expose students to different careers and how those careers use math then
students will be engaging in possibly new experiences depending on the career
they are being introduced to. However,
you could have students and teachers engage in experiences that are familiar,
but show something different and or in depth about it. For instance, some of my students are into
skate boarding so when they had to learn about quadratic equations I used
skateboarding as an example. I couldn’t get
them to use actual skateboards, but tech decks were good substitutes. In any case the experience should be
meaningful to the students.
Time is also something that will depend on your goals and
objectives. Some goals and objectives
can be accomplished in a fairly short amount of time where others will take
longer. For instance, if your objective
is just to create a way to make students more comfortable with each other a
good community building exercise will suffice to complete your goal, and community
building activities can take up only 10 minutes. On the other hand, if you wish to change a person’s
attitude toward mathematics that could take a substantial amount of time more. If I had to put a time limit on learning
experiences I would say one week per math concept.
Hi Jerrick!
ReplyDeleteI like your idea of flexible grouping. It is important to let students work in groups on projects and at other times they need to do the work independently.
"Multiple means" is a great idea too although I've never heard that term before. Different students have different learning styles and sometimes I forget that each style is important. Your STEMS unit seems like it would reach all the students in some form.
Thanks :)